Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect

Chains of necrotic energy shoot from the ground and grab all creatures within the radius. Choose a point within 60ft, every creature in a 30ft radius must make a constitution saving throw or take 4d8 necrotic damage and be grappled by chains. A creature in the radius is restrained, taking 1d8 necrotic damage at the beginning of their turn until they break the chain. A restrained creature can use their action to make a constitution saving throw and break the chain rest restraining them on a success.

At higher levels. The damage of this spell increases by 1d8 for all damage done for every level above the 4th this spell is cast in.

Available For: Wizard (Legacy)

Speckled_Cephalopod

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