Level
3rd
Casting Time
10 Minutes Ritual
Range/Area
Self
Components
V, S, M *
Duration
Concentration
School
Enchantment
Attack/Save
None
Damage/Effect

You and a number of creatures equal to your casting ability modifier to a minimum of one.
become excited or inspired about something of the options below.

1: Traveling to a destination: as a result of the excitement you and the party are able to travel for a certain amount of hours equal to (4D6+6) before needing to take a rest. Still consuming a days worth of rations during the process should it exceed more than 12 hours.

2: a New day: as a result of either having a bad day or just wanting to hype up an average day or already good day and make others just feel good about it. you give your party an inspiration point for the rest of the day which they can use once, or for the next 12 hours (this does count even if they already have an inspiration point)

3: there is success just around the corner: from the result of failure or preparation as a fault. You inspire your party to recover their strength healing “a number of hit points equal to player level x number of party members in health. Temporarily Removing 1 level of Exhaustion for 12 hours.

* - (a instrument, or just proficiency in either Performance or persuasion )

Available For: Bard (Legacy) Ranger (Legacy)

MrBadhabit

Comments

Posts Quoted:
Reply
Clear All Quotes