Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
S *
Duration
Instantaneous 1 Round
School
Conjuration
Attack/Save
WIS Save
Damage/Effect
Control
You gesture towards a creature you can see within range. The target must succeed on a Dexterity saving throw or forgo all voluntary movement until the end of his next turn. If the save is successful, then the target may move at half normal speed as they stumble and stagger on suddenly uneven ground.
* - (Trip)
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