4 blazing chains erupt from the ground at the targets feet and coil around them. The target must succeed on a dexterity save (DC 15) or be grappled for 1 minute. Each round the target takes 4d10+20 fire or necrotic damage. The target may attempt to break free from the chains at the start of each of its turns. A successful strength check (DC 17) breaks the grip of a single chain and the damage delt drops by 1d10. A fail results in another chain erupting from the ground and coiling around the target, dealing an additional 1d10 per round. If the targets health drops to 0 they are pulled to the ground and dragged into the infernal realms below.
After 1 minute, if the target still lives, the chains release their hold and vanish. A Target that breaks free of the chains or who still stands after the duration of the spell cant be targeted by the spell again for 24 hours.
* - (A link of chain scorched with hellfire)
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