Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
S
Duration
Instantaneous
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Control
You choose a creature within 60 feet of you and they must make a wisdom saving throw or they feel the magic ensue into them and have to move. You pick a thing within 60 feet of you that the creature must follow with it's movement. It can use its actions, but it must reach it. When the target reaches the thing the spell ends.
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