Level
6th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration
10 Minutes
School
Transmutation
Attack/Save
None
Damage/Effect
You channel the latent power in of dragons to empower your martial prowess. You are enveloped my magical energies that coalesce into a spectral draconic form.
Based on the type of dragon you chose, the element you gain resistance against and the type of damage your breath weapon deals change.
- Acid: The black and copper dragon exhale a powerful acid.
- Cold: The white and silver dragons releases a cone of sub zero air and ice.
- Fire: Magical fire is used by gold dragons, brass dragons and red dragons.
- Lightning: Lightning is exhaled by blue dragons and bronze dragons.
- Poison: The green dragon's breath weapon is a cloud of chlorine gas.
After you have determined the type of dragon you want to emulate you gain the following benefits:
- You gain 50 temporary hit points. If any of these remain when the spell ends, they are lost. In addition you gain resistance against the element tied to the type of dragon you chose.
- Your AC is 15+ your Dexterity Modifier as spectral scales envelop your form.
- You gain two claw attacks (2d6) and a bite attack (2d10), you may use your spellcasting ability in place of strength or dexterity when you attack with your claws or bite and may add it to the damage dealt with those attacks.
- When you hit a target with your bite attack, it takes an additional 2d6 damage, the element of this damage is based on the type of dragon you chose.
- You can fly in bursts of movement. You do not gain a fly speed, but as your move action you can fly up to 60 feet in a straight line. If you haven't landed or are holding onto something, you start falling.
- You gain the ability to, as an action, exhale the element tied to the type of dragon you chose in a 30 foot cone in front of you. Every creature caught in this cone must succeed on a Dexterity saving throw against your spellsave DC or take 5d6 fire damage, if a creature succeeds on the saving throw it takes half of that damage. Once used this ability needs to recharge. As long as you are under the effects of this spell and have used this feature you can roll a d6 at the beginning of your turn. On a 5-6 this ability recharges.
- When you take the attack action you can make a multiattack with both your claws and your bite.
- While under the effects of this spell you can't cast spells.
When this spell ends you must make a DC 15 Constitution saving throw or gain a level of exhaustion.
* - (a dragonscale)Previous Versions
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9/25/2018 9:45:03 PM
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