Level
1st
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
All

You hurl a 10-inch diameter sphere of tumultuous chaotic energy at a creature that you can see within range.  Make a ranged spell attack against the target.  On a hit, the target takes 2d6 damage.  Choose one of the d6s.  The number rolled determines the attack's damage type and secondary effect as shown below.

d6 Damage Type Secondary Effect
1 Thunder The target must succeed on a Strength saving throw or be knocked prone.
2 Lightning The target takes an additional 1d4 damage.  The energy then leaps from the target to a different creature of your choice within 20 feet of it.  The new target must succeed on a Dexterity saving throw or take the full damage as well.
3 Bludgeoning  The target must succeed on a Constitution saving throw or take an additional 1d6 damage and be pushed 10 feet away from you.
4 Cold The target must succeed on a Constitution saving throw or take an additional 1d6 damage and have its speed is reduced by 20 feet until the end of its next turn.
5 Fire The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 1d6 damage.
6 Necrotic The target takes an additional 1d10 damage.

 

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d6 for each slot level above 1st.  You can choose from any of these additional dice as well to determine the attack's damage type and secondary effect.

* - (a diamond worth at least 50 gp)

Previous Versions

Name Date Modified Views Adds Version Actions
12/2/2020 9:34:44 PM
6
1
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Coming Soon
12/16/2020 7:46:17 PM
10
1
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Coming Soon

Spell Tags: Damage Control Combat

Available For: Sorcerer (Legacy) Wizard (Legacy)

MonkeyLink07

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