Level
4th
Casting Time
Bonus Action
Range/Area
Sight
Components
V
Duration
School
Conjuration
Attack/Save
None
Damage/Effect

The spell has three effects

Offensive mist.   You create a 5ft sphere of cold aura looking similar to a thick mist. All creatures unless listed in defensive mist including you or your allies creatures in this 'mist' have disadvatage on saving throws, attack throws and movement is halved

Defensive mist.  For the listed creatures the offensive mist acts oppositely for example you would have advantage on saving throws.  Listed creatures: ice themed monsters eg. White dragons, silver dragons, ice devil's ect. (White or silver Dragonborns are the same)

Frozen water. A patch of water is frozen but the ice is thin and will sustain; a tiny creature for 8 seconds, a small creature for 4 seconds, a medium creature for 2 seconds, a large creature for 1 second, a huge creature for 1/2 a second and will not hold a gargantuan creature.On flowing water it will last for only 1 second before breaking up. In a desert or a hot area it would melt like normal ice

 

 

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Riptide_dm

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