Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
V, S *
Duration
Concentration
1 Minute
School
Necromancy
Attack/Save
Melee
Damage/Effect
Necrotic
When touching any creature you may be able to chose to drain its life if it doesn't pass a constitution saving throw on a fail a target takes 1d6 damage and you regain half of damage dealt as health.
At Higher Levels. The Spells damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), 17th level (4d6),
* - (ARM )
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