Level
9th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Until Dispelled
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed

You attempt to tame a creature that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If the creature is engaged in combat with you or your allies, it has advantage on the saving throw.

While the creature is charmed, it becomes your beast companion and you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it obeys to the best of its ability. You can specify a simple and general course of action, such as "Attack," "Move over there," or "Fetch." If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

Previous Versions

Name Date Modified Views Adds Version Actions
12/18/2020 7:52:42 AM
1
0
1
Coming Soon

Spell Tags: Control

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

CaptRaiko

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