You create a bright glowing halo that hovers above the head of one target creature within range. The halo sheds bright light in a 20-foot radius 10 feet of dim light the halo will follow continue to hover above the target creature for as long as the duration of the spell, and you and the target creature are both on the same plane of existence. While the Halo is hovering above a creature you can activate one of the following effects.
Remove Curse. You remove a curse that is affecting a creature or the curse on an item the creature has.
Remove Ailment. You can remove one condition effect on a creature on a creature.
Sear. You can have the Halor burn the target creature at the start of its turn the creature must make a Constitution saving throw against your spell save DC or take 8d10 radiant damage.
Blinding Light. When a creature affected by this spell makes an attack roll you can use your reaction to have the Halo shine a bright light. The creature must make a Constitution saving throw against your spell save DC or become blinded until its next turn.
When you cast this spell at 6th level or higher you can choose to target one additional creature for every level higher than 5th.
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