You summon balls of ice, fire and lightning energy that spiral towards a creature within range. make a ranged spell attack against the target. on a hit the target takes 3d6 fire, 3d6 ice and 3d6 lightning damage, and it is effected by the other effect of the spell.
roll a d6, depending on the results a different effect will happen
1-3: the target takes 1d6 fire damage and it must make a dexterity saving throw. on a fail, at the start of each of the targets rounds for one minute, or until it uses an action to douse the flames it takes another 1d6 fire damage
4-5: the target takes 1d6 ice damage and it must make a constitution saving throw. on a fail the targets speed is 0, it can only attack once per action and it cant take reactions. the target can repeat the saving throw at the end of its turns, ending the effect on a success
6: the target takes 1d6 lightning damage and it must make a constitution saving throw. on a fail the target is stunned, if it fails by 5 or more it is paralyzed. the target can repeat the saving thrown at the end of its turns, ending the effect on a success.
* - (a metal triangle)
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