Level
3rd
Casting Time
1 Action
Range/Area
60 ft. (5 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
STR Save
Damage/Effect
Bludgeoning

A 5 ft diameter sphere of violent winds appears at an unoccupied space within range of your choice. Any creature that ends its turn within 5 ft of it must succeed a strength saving throw or take 2d6 bludgeoning damage, be moved 5 ft away from the sphere and, if it's a large or smaller creature, be knocked prone on a failure, half damage and none of the extra effects on success. If a large or smaller creature that is flying fails the saving throw, they fall up to 60ft.

As a bonus action, you can move the sphere up to 30 ft. If you ram the sphere against a creature, it must roll the saving throw against the effects again. A creature can only suffer these effects once per round.

The sphere can move in any direction, including up, but disappears if moved more than 60ft away from the caster.

 

At Higher Levels When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

* - (a fan)

Spell Tags: Damage Control Combat

Available For: Bard (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Vaniii

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