Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect

A ray of energy connects you to your target. The target must make a Wisdom saving throw. Gain 1d10 temporary hit points on a successful save and twice as much on a failure. The target loses HP equal to the amount gained. 

Available For: Wizard (Legacy) - War Magic

BagamourBlademaster

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