Level
6th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect
Combat (...)

Your eyes change to a color of your choice, both the whites and pupils and glow that color. For the duration, creatures who look into them must roll a Constitution saving throw, suffering effects depending on their health on a failure.


Creatures with 20 or less maximum health immediately die.

Creatures with 21-50 health immediately fail two death saving throws.

Creatures with 51-100 health immediately fail a death saving throw

Creatures with more than 100 health immediately roll a death saving throw


Additionally, as an action, you can force a target within 15 ft of you to look into your eyes, causing them to have to roll the save unless they’ve already rolled it that round.
A creature can only suffer these effects once per round, and, if it succeeds the saving throw, are immune to the spell's effect for the next 24 hours.
Once this spell ends, the caster is considered blinded for the same amount of turns that the spell was active for.

* - (A pair of marbles, of the color of the caster's eyes)

Spell Tags: Combat Special

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Vaniii

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