Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Round
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Charmed (...)

All creatures hostile to you within range must succeed an Intelligence saving throw or be forced to spend their next turn moving towards and, if possible, attacking their nearest ally. Creatures immune to charms automatically succeed. The creature will do anything necessary to do this, including going through harmful effects such as a Wall of Fire, and, if it has a ranged option and cannot get within melee range of its ally, will use it.

Regardless of if the target hits an ally or not, the spell ends on that target at the end of their turn.  

Spell Tags: Control Combat Charmed

Available For: Bard (Legacy) Cleric (Legacy) Warlock (Legacy) Wizard (Legacy)

Vaniii

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