A Large or smaller creature is violently thrust 100 ft in a direction of your choice, slamming and stopping against the first obstacle it meets. If the creature hits an obstacle, it rolls a dexterity save, taking 10d6 bludgeoning damage and falling prone on a failure, taking half damage and not falling prone on a success. If it hits a creature, both creatures roll a dexterity saving throw. The other creature always takes half damage and falls prone only if it fails the save. A Huge or larger creature automatically succeeds.
If the creature does not hit an obstacle, it rolls the save against being prone, but takes no damage.
At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, you can shove the creature 10 ft farther per slot level above 6th, and the damage increases by 1d6 per slot level above 6th.
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