Level
5th
Casting Time
1 Action
Range/Area
40 ft.
Components
V, S
Duration
Special 1 Day
School
Illusion
Attack/Save
INT Save
Damage/Effect
Psychic
You trick the target's body and mind into feeling more tired than it actually is, resulting in a sluggishness that lingers until they rest. The target must make an Intelligence saving throw, taking 1d4-1 (minimum of 1) levels of Exhaustion on a failed save or disadvantage on their next attack roll on a successful save.
If the target is immune to Exhaustion, they instead take 4d12 Psychic damage.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the psychic damage increases by 1d12 for each slot level above 5th.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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12/20/2020 3:22:04 AM
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1
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1
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Coming Soon
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