Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Special (...)

You animate up to 50ft of a non-living rope-like object up to 3in. in thickness (including string, vine, yarn, cord, line, rope, or even cable). Each turn as a bonus action, you may move the animated rope up to 30ft. (untying it from other objects and creatures, as necessary) and give it one of the following commands:

  • Coil. The rope forms a neat, easily-stored stack.
  • Knot. The rope ties itself to an adjacent inanimate object..
  • Trip. The rope lashes and pulls at the feet of an adjacent Large or smaller creature. The creature must make a DC 15 Dexterity saving throw or be knocked prone.
  • Entangle. The rope grapples an adjacent Large or smaller creature. The creature may make a Strength saving throw each turn to escape (the DC is determined by the DM, depending on the material that makes up the rope).
  • Hogtie. The rope restrains and immobilizes the creature it is currently grappling. The creature may make a Strength saving throw each turn to escape (the DC is determined by the DM, depending on the material that makes up the rope).

Only one creature per 25ft. of rope may be targeted by the animated rope. If the rope is commanded to move upwards, it falls at the end of your turn if it has not anchored itself to something sturdy enough to support its weight.

* - (at least 10ft of rope, cord, or line)

Previous Versions

Name Date Modified Views Adds Version Actions
12/20/2020 3:33:32 AM
2
0
--
Coming Soon

Spell Tags: Utility Special

Available For: Sorcerer (Legacy) Wizard (Legacy)

MeddlingMagi

Comments

Posts Quoted:
Reply
Clear All Quotes