Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

You clasp your hands together and as you separate them a rapidly forming iron sphere appears that grows to a 3ft diameter with a 20ft chain attached to it. You clasp the chain and with one quick circular throwing motion you hurl it at a target.

The iron sphere impacts the target inflicting 5d10 bludgeoning damage as it continues to fly past, the iron chain immediately lashing out and binding the target's hands (or any appendage; if none are available the chain simply binds the target), forcing them to drop any held item unless they succeed a DEX save. On a success, they are not bound, do not drop their held item and take half damage from the sphere. If the target is huge or larger, it only takes bludgeoning damage on a fail or success. 

On a failure, the sphere then immediately starts to revolve around the target, spinning them while simultaneously pulling them in the opposite direction of the caster for another 30ft, striking all creatures in a 20ft radius around the target as it travels, forcing all of them to make a DEX save or take 3d10 bludgeoning damage and be knocked back 10ft. On a save, any additional targets are not knocked back and take half damage.

At the beginning of the targets next turn it must then make a CON save; on a failure it is too dizzy from its ordeal and is stunned for that turn.

This spell is a Siege Spell and inflicts double damage to structures. 

At Higher Levels - When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for both the target and any creatures struck by the revolving sphere for each slot level above 5th as well as the distance traveled by the target and knock back distance of any additionally struck creatures by an additional 5ft

 *it is said that nothing made Bedlam the Loon happier than watching soldiers be flung about like broken toys as one of his chaotic spells tore through a battlefield, belligerent of friend or foe caught in its path*

 

* - (Three links of iron chain painted yellow)

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Tempest Domain (Legacy) Cleric (Legacy) - War Domain (Legacy) Cleric (Legacy) - Forge Domain Artificer (Legacy) - Artillerist (Legacy)

TiredEyes88

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