As a reaction to an attack that would otherwise knock you unconscious, you call on the power of your patron and/or the power of water to take on an aqueous form resembling your patron or other monstrous creature of your past. Upon initial casting, you release a wave of force that pushes all creatures medium or smaller within a 15-foot radius 5 feet away from you and deals 1d6 force damage to all hostile entities. Instead of taking damage, friendly creatures in range heal 1d6 hit points, but are still pushed.
While transformed, you gain a swimming and walking speed of 60 feet and don't provoke opportunity attacks. All attacks against you have disadvantage, you are immune to any effects, and you are unable to lose or gain hit points. However, getting hit by an attack of any sort will result in a death save, regardless of how much damage it would have done otherwise.
On your turn, you are unable to use weapons and cast spells, but can use your action to make a melee spell attack against an enemy within 5 feet of you. The attack deals 4d8 necrotic or radiant damage, depending on your patron/monstrous form, on a hit.
After 1 round, the spell wears off, and you become unconscious.
* - which you take after taking a hit that would knock you unconscious
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