Level
4th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic
You hold the black ring forward towards a target that you can see within range, and utter the command word. A targeted creature must make a Constitution saving throw. On a failed save, the target takes 3d6 plus your intelligence modifier necrotic damage, or half on a successful save. You heal for the necrotic damage done. If at least two of the damage dice are "1", the target also takes one point of exhaustion. If all three of the damage dice are "1", the target takes two points of exhaustion.
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