Arcane energy explodes in a 60-foot radius centered on a point you choose within range. Each creature in that explosion must make a Constitution saving throw. On a failed save, a creature takes 20d6 + 40 force damage, or half as much on a success. This damage cannot be resisted or reduced by any other means. If a creature has advantage on saving throws against spells and other magical effects, the creature has disadvantage on the saving throw. A creature reduced to 0 hit points by this damage is disintegrated. A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust.
Immediately after the spell is cast, you must succeed on a DC 20 Constitution saving throw or suffer two levels of exhaustion.
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