Make a ranged spell attack, which deals 5d8 damage on a successful hit. If at least two damage dice land on the same number ("doubles") then you may roll an additional 2d8 damage dice. Select a damage type for the spell based on the damage dice you have rolled, based on the following table:
d8 / Damage Type
1 / Acid
2 / Cold
3 / Fire
4 / Force
5 / Lightning
6 / Poison
7 / Psychic
8 / Thunder
If you successfully dealt damage with a Chromatic Lightning spell during this round or the previous round, you gain an additional stacking +1 to hit and deal an additional 1d8 chromatic damage. If you successfully cast this spell ten consecutive times, the stacking bonus is consumed and you immediately trigger a Chromatic Anomaly.
For every spell level above level 2 you cast this spell you may continue casting the spell for that many subsequent actions, unless you take a different action or miss with the spell attack.
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