A short ranged pulse of energy that comes out in 2 actions, in the first round you must end your turn as soon as you decide to cast this spell as it takes a turn to charge. As soon as your next turn starts you release a cone of electric energy in which you decide the direction of when you release the surge.
On hit the enemy must make a dexterity saving throw against the casters spell DC, on save they take half damage.
On hit the enemy must also make a CON save against being stunned, they must beat a 9+the players level on the DC. If they fail the save they are stunned until their next turn.
This surge can be used as a controlled touch shock to heal constructs and creatures of mechanical make for half of a damage roll.
Previous Versions
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1/31/2021 2:13:15 AM
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Coming Soon
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