Level
3rd
Casting Time
1 Action
Range/Area
100 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect

A 5-foot ball of fire, ice, force, and lightning forms and is thrown down a line. Creature(s) must make a dexterity saving throw against the spellcaster's DC. Roll a d4. The number rolled determines the effect.

1. Fire: The target takes 5d6 fire damage and catches fire or takes half damage and doesn't catch fire on a successful one. Until someone takes an action to douse the fire, the target takes 1d10 fire damage at the start of each of it's turns. The ball passes through and can hit another creature.

2. Cold: The target takes 5d6 cold damage on a failed save and half as much on a successful one. The ball shatters into pieces and every creature within a 15-foot-radius sphere excluding the target who was hit must make a dex save. On a failed save they take 4d6 piercing damage and on a successful one they take half. The ball is gone and can no longer hit any other creatures.

3. Force: The target takes 6d6 force damage on a failed save and half as much on a successful one. The ball is then redirected into a different direction. Roll a d8 to determine the direction.

1.North
2.North East
3.North West
4.East
5.West
6.South
7.South East
8.South West

It is possible for the ball to get redirected and hit the same creature twice. In this instance, the same creature should make another saving throw. When the ball is redirected it loses some of its potency. For each time it is redirected, remove one 1d6 from all damage rolls. For example, a cold attack would do 4d6 damage and then do 3d6 damage to the enemies around it within a 15-foot-sphere.

4. Lightning: The target takes 5d6 lightning damage. The lightning leaps towards any creature within 5 feet of the target. The creature(s) must make a dex save. On a failed save they take 4d6 damage and on a successful one they take half. The ball passes through the target and can hit another creature.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

Available For: Sorcerer (Legacy) - Wild Magic (Legacy)

Mishen911

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