You transfer some of your life-force to your target. As an action, you touch one willing creature, damaging yourself to heal it. You take 1d12 necrotic damage. Your target heals a number of hit points equal to 1d6 + your spellcasting modifier. The caster can additionally cure the target of one disease or neutralize one poison affecting it, as long as the caster is not currently under the effect of the same poison or disease. The spell fails if the target is undead or a construct.
At Higher Levels. When you cast this spell using a 3rd level spell slot, the damage increases by 1d12, and your target is healed for an additional 2d6 hit point. Additionally, for each spell slot level above 3rd, the damage increases by 1d6, and the target is healed for an additional 1d6 hit points.
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