Level
Cantrip
Casting Time
1 Action
Range/Area
15 ft.
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
INT Save
Damage/Effect
Necrotic

You alter the world around you through dark magic in one of the following ways:

  • You instantaneous light or snuff out a candle, small campfire or torch.
  • You perform a minor telekinetic effect on a small, light, untethered object such as making a coin float a few inches off the table, knocking over a cup, or lifting someone's hat. You can't manipulate objects with any precision and an object that is aloft falls at the end of your turn. 
  • You create a harmless sensory effect within a 5 foot cube such as the caw of a raven, a gentle gust of wind, the smell of pumpkin spice, or a light mist for 1 minute.
  • You alter a drink's appearance in minor ways for 1 minute such as changing its color or creating heart-shaped bubbles.
  • You stick a pin in a small cloth doll. A creature of your choice you can see within range and that isn't unconscious must make an Intelligence saving throw. On a failed save, it takes 1 piercing or necrotic damage (your choice). If this damage would reduce it to 0 hit points, it remains at 1 hit point instead. Additionally, the tongue, face, or limb of the creature becomes numb for 1 minute. This loss of sensation has no significant effect. An affected creature can repeat the saving throw at the end of each of its turns. On a successful save, the numb effect ends. 

If you cast this spell multiple times you can have up to three of its non instantaneous effects active at the same time.

Previous Versions

Name Date Modified Views Adds Version Actions
12/23/2020 5:44:06 PM
16
0
DnD Beyond Revised
Coming Soon

Spell Tags: Summoning Social Utility Deception

Available For: Warlock (Legacy)

Benz74M

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