Level
4th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
Charmed

One creature of your choice that you can see within you with an Intelligence score of 3 within range must succeed on a Wisdom saving throw or become charmed by you for the duration. While the target is charmed in this way, a twisted crown of jagged green energy appears on its head, and insanity glows in it's eyes.

The charmed target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. the target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over he target, or the spell ends. Also the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends. 

Available For: Bard (Legacy) Warlock (Legacy) Wizard (Legacy)

Spec_Z