The user shoots a 120f cone of pulsating white energy out pf their hands. for any living creature hit by the spell roll a 1d100
1: Instant Death
2 Gender Swap
3 Race Swap (DM picks)
4 Skin turns pea green
5 Skin turns blue and the creature shrinks to 1f
6 Turns into a 11f rat
7 turns into a full sized sailing ship
8 turns into a sentient +1 sword
9 turns into a box, when opened 1d20 poisonous sakes will emerge and attack
10 turns into a box labeled "Free Candy" if opened whoever opened it gets sucked into it and is transported to hell
11 spontaneously combusts dealing 1d100 fire damage to everyone within a radius of 5f
12 takes 1d4 fire damage
13 takes 1d6 fire damage
14 takes 1d10 fire damage
15 takes 1d20 fire damage
16 takes 1d100 fire damage
17 takes 1d20 force damage and is launched 100f away from the caster
18 takes 1d20 force damage and is launched 100f upwards
19 turns into an undead creature (DM picks)
20 roll 1d20, if 20 the creature turns into a Tarasque
21 turns into a Black Pudding
22 turns into a chest mimic
23 turns into a chest containing 1d100 gold coins
24 turns into a purple worm
25 turns into a mummy lord
26 turns into a hostile iron golem
27 turns into a marilith
28 turns into a death knight
29 turns into a Goristro
30 turns into a pit fiend
31 turns into an adult black dragon
32 turns into a mind flayer
33 sacrifices it to jubilee, roll 1d20 if 20 you summon Juiblex
34 sacrifices it to Yeenoghu, roll 1d20 if 20 you summon Yeenoghu
35 turns into a goblin (DM decides if it has weapons or not)
36 turns into kobold (DM decides if it has weapons or not)
37 turns into a lemure
38 turns into a crawling hand
39 turns into 1d20 crawling hands
40 turns into a skeleton with a bow
41 turns into a skeleton with a sword
42 turns into a skeleton with a bomb(fireball stats) that explodes when it gets near any living creature
43 turns into 1d20 skeletons with spears and shields
44 turns into 1d6 cranium rats
45 turns into a Flumph
46 turns into a Displacer Beast
47 turns into a Rust Monster
48 turns into 1d4 copper coins
49 turns into 1d100 gold coins
50 turns into a gelatinous cube with wings
51 gains angelic wings
52 turns into an owlbear that can cast fireball twice
53 turns into a Gnoll with a flail
54 turns into a skeleton with a necklace of fireballs... that it knows how to use
55 explodes and instantly dies however 1d20 fireball beads are thrown in a random direction
56 turns into a wind fan (wondrous item)
57 turns into a fake normal fan replica of the wind fan however any attempts to see what it is with spells say its a wind fan(wondrous item)
58 turns into a stone statue
59 turns into a gold statue
60 turns into a wooden statue, if broken players can find a Helm of Brilliance inside
61 1d20 fire damage
62 1d20 fire damage
63 1d20 fire damage
64 1d20 fire damage
65 1d20 fire damage
66 1d20 fire damage
67 1d20 fire damage
68 1d20 fire damage
69 1d20 fire damage
70 2d20 fire damage
71 2d20 fire damage
72 2d20 fire damage
73 2d20 fire damage
74 2d20 fire damage
75 2d20 fire damage
76 2d20 fire damage
77 2d20 fire damage
78 2d20 fire damage
79 is set on fire
80 is frozen in a solid block of ice
81 learns magic missile cantrip
82 switches place with another creature caught in the beam
83 switches bodies with another creature caught in the beam
84 starts melting into a puddle of sludge
85 casts a 5 lvl fireball at caster
86 turns into a repeating crossbow that can fire twice per turn
87 turns into a frog, all creatures in a 1,000f radius of it go deaf until they leave the radius
88 gains a second set of hands(if human) and another action per turn
89 loses all limbs
90 learns fireball as a cantrip
91 learns magic missile as a cantrip
92 every time this creature casts a spell the spell will be used twice but the creature will take 1d10 psychic damage
93 head expands until its 4x its original size
94 head explodes dealing 1d10 bludgeoning damage to everyone in a 10f radius
95 turns pink, and deals 1d20 psychic damage to everyone looking at it
96 turns invisible and mute permanently
97 turns blind and gains tremor sense permanently
98 gains a monkey tail and a permanent +2 to strength
99 gains +20 strength for 1 turn
100 sacrifices all non-players in a 100f area to an unknown entity turns into a zombie that is literally impossible to kill and has +40 strength but has half speed.
"So we somehow managed to rip open a portal to someplace and these beams started shooting out"
- a wizard trying to explain to the king why his kingdom was being destroyed
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