Level
9th
Casting Time
1 Action
Range/Area
120 ft.
Components
None
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

The user shoots a 120f cone of pulsating white energy out pf their hands. for any living creature hit by the spell roll a 1d100

1: Instant Death

2 Gender Swap

3 Race Swap (DM picks)

4 Skin turns pea green

5 Skin turns blue and the creature shrinks to 1f

6 Turns into a 11f rat

7 turns into a full sized sailing ship

8 turns into a sentient +1 sword

9 turns into a box, when opened 1d20 poisonous sakes will emerge and attack

10 turns into a box labeled "Free Candy" if opened whoever opened it gets sucked into it and is transported to hell

11 spontaneously combusts dealing 1d100 fire damage to everyone within a radius of 5f

12 takes 1d4 fire damage

13 takes 1d6 fire damage

14 takes 1d10 fire damage

15 takes 1d20 fire damage

16 takes 1d100 fire damage

17 takes 1d20 force damage and is launched 100f away from the caster

18 takes 1d20 force damage and is launched 100f upwards

19 turns into an undead creature (DM picks)

20 roll 1d20, if 20 the creature turns into a Tarasque

21 turns into a Black Pudding

22 turns into a chest mimic

23 turns into a chest containing 1d100 gold coins

24 turns into a purple worm

25 turns into a mummy lord

26 turns into a hostile iron golem

27 turns into a marilith

28 turns into a death knight

29 turns into a Goristro

30 turns into a pit fiend

31 turns into an adult black dragon

32 turns into a mind flayer

33 sacrifices it to jubilee, roll 1d20 if 20 you summon Juiblex

34 sacrifices it to Yeenoghu, roll 1d20 if 20 you summon Yeenoghu

35 turns into a goblin (DM decides if it has weapons or not)

36 turns into kobold (DM decides if it has weapons or not)

37 turns into a lemure

38 turns into a crawling hand

39 turns into 1d20 crawling hands

40 turns into a skeleton with a bow

41 turns into a skeleton with a sword

42 turns into a skeleton with a bomb(fireball stats) that explodes when it gets near any living creature

43 turns into 1d20 skeletons with spears and shields

44 turns into 1d6 cranium rats

45 turns into a Flumph

46 turns into a Displacer Beast

47 turns into a Rust Monster

48 turns into 1d4 copper coins

49 turns into 1d100 gold coins

50 turns into a gelatinous cube with wings

51 gains angelic wings

52 turns into an owlbear that can cast fireball twice

53 turns into a Gnoll with a flail

54 turns into a skeleton with a necklace of fireballs... that it knows how to use

55  explodes and instantly dies however  1d20 fireball beads are thrown in a random direction

56 turns into a wind fan (wondrous item)

57 turns into a fake normal fan replica of the wind fan however any attempts to see what it is with spells say its a wind fan(wondrous item)

58 turns into a stone statue

59 turns into a gold statue

60 turns into a wooden statue, if broken players can find a Helm of Brilliance inside

61 1d20 fire damage

62 1d20 fire damage

63 1d20 fire damage

64 1d20 fire damage

65 1d20 fire damage

66 1d20 fire damage

67 1d20 fire damage

68 1d20 fire damage

69 1d20 fire damage

70 2d20 fire damage

71 2d20 fire damage

72 2d20 fire damage

73 2d20 fire damage

74 2d20 fire damage

75 2d20 fire damage

76 2d20 fire damage

77 2d20 fire damage

78 2d20 fire damage

79 is set on fire

80 is frozen in a solid block of ice

81 learns magic missile cantrip

82 switches place with another creature caught in the beam

83 switches bodies with another creature caught in the beam

84 starts melting into a puddle of sludge

85 casts a 5 lvl fireball at caster

86 turns into a repeating crossbow that can fire twice per turn

87 turns into a frog, all creatures in a 1,000f radius of it go deaf until they leave the radius

88 gains a second set of hands(if human) and another action per turn

89 loses all limbs

90 learns fireball as a cantrip

91 learns magic missile as a cantrip

92 every time this creature casts a spell the spell will be used twice but the creature will take 1d10 psychic damage

93 head expands until its 4x its original size

94 head explodes dealing 1d10 bludgeoning damage to everyone in a 10f radius

95 turns pink, and deals 1d20 psychic damage to everyone looking at it

96 turns invisible and mute permanently

97 turns blind and gains tremor sense permanently

98 gains a monkey tail and a permanent +2 to strength

99 gains +20 strength for 1 turn

100 sacrifices all non-players in a 100f area to an unknown entity turns into a zombie that is literally impossible to kill and has +40 strength but has half speed.

 

 

"So we somehow managed to rip open a portal to someplace and these beams started shooting out"

- a wizard trying to explain to the king why his kingdom was being destroyed

Available For: Wizard (Legacy)

Silver_Striker

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