Level
1st
Casting Time
1 Action
Range/Area
Self
(15 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic
You tap into vitality of nearby creatures to bolster yourself. Every creature other than undead or construct in a 15 ft radius around you must make a Consititution saving throw against your spell save DC and makes so with a disadvantage if it has half or fewer hit points. On a fail, the creatures loses all its temporary hit points and takes 1d6 necrotic damage. You regain hit points equal to half the damage dealt, including removed temporary hit points. A willing creature can fail the save automatically.
At Higher Levels. When you cast this spell using a spell slot of 2nd or higher, the damage increases by 1d6 for each slot level above 1st.
* - (Bat's fang)
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