Level
3rd
Casting Time
1 Action
Range/Area
10 ft.
Components
None
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Deception (...)

With great mental focus and a powerful expenditure of will, you create a small magical effect within range by thought alone.  The effects of this spell are subtle and easy to miss, a creature's passive perception (or its Wisdom(perception) check, if it is actively watching for it) must meet or exceed your spell save DC for that creature to notice that a spell has been cast and you are the caster.  

Chose one of the following effects:

  • You extinguish a flame no bigger than a torch.
  • You ignite a flammable object with a flame the size of a candle's.  The inherent flammability of the object you chose to ignite, along with the availability of further fuel and oxygen will determine whether or not the fire spreads or goes out.  
  • You cause one small object to break or tear, such as a key ring, a belt loop, or a length of rope.
  • You manipulate a small object to turn, slide along a surface, or be pushed or pulled.  The object must fit within a 1ft cube and can weigh no more than 1 pound.
  • You create a harsh flash of magical energy that deals 1d4 acid, cold, fire, lightning, necrotic, radiant, or thunder damage (your choice) to a creature or object. 
  • You create a short harmless sensory effect such as the sound of breaking glass, a pungent odor, or a brief flash of light.  You can make the source of this effect appear to be up to 50ft away from you.  
  •  You throw your voice and can speak up to ten words in as loud a shout or as quiet as a whisper as you are normally capable of.  The source of you voice can be up to 50ft away from you and you can speak normally even if you are muted or gagged.  

This spell can be cast without components of any kind, and you can cast this spell even when you are restrained, paralyzed or otherwise incapacitated, though not if you are unconscious, petrified, or stunned.

"Fireball's a fine spell, but it's of no good gal-dern use when you're stuffed in a sack and trussed up like a turkey" -Dawnli, dwarf warrior of Kielton.  

Spell Tags: Utility Environment Deception

Available For: Bard (Legacy) Warlock (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Paladin (Legacy) - Oathbreaker Rogue (Legacy) - Arcane Trickster (Legacy)

GreenFrogRibbit

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