Level
3rd
Casting Time
1 Action
Range/Area
Self (30 ft. )
Components
V, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect
Healing

Necrotic energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. You can use a bonus action to cause one creature in the aura (including you) to Lose 4d6 hit points. Any creature affected by this spell cannot regain hit points equal to the damage taken until they take a long rest.

* - (one pint of humanoid blood)

Spell Tags: Healing

Available For: Bard (Legacy) Druid (Legacy) Warlock (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Cleric (Legacy) - Death Domain Paladin (Legacy) - Oathbreaker Sorcerer (Legacy) - Shadow Magic (Legacy)

bambo736

Comments

Posts Quoted:
Reply
Clear All Quotes