You evoke two large scaled serpents born of fire, casting them out to affix themselves to an unobstructed target you can see in range. The spell's target makes a Strength saving throw. They take 2d12 fire damage and become restrained on a fail, or half as much damage and avoid being restrained on a successful save. A creature restrained by the spell may use it's action to make a Strength check against your spell save DC. On a success, it frees itself. On a failure, it takes 2d6 fire damage.
If the caster moves out of the position from which the spell was originally cast, it immediately drops. A creature may attempt to break the tether connecting the caster and target, making a Strength check against your spell save DC. On a success, the target is freed. On a failure, the interfering creature takes 2d6 fire damage.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d12 and 1d6 respectively for each slot level above 3rd.
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