Bright streaks fly from the click of your fingers to a point you choose within range and then bursts into rays of bright swirls of arcane light that resemble shooting stars across a night sky that then hit the area with arcane fury and force . Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 6d6 force damage on a failed save, or half as much damage on a successful one.
The force of the hits spreads around corners, and the area of the spell is illuminated briefly by arcane lights as the stars fill the area.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
* - (A small clear white crystal that contains a drop of mercury )
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