Level
1st
Casting Time
1 Action
Range/Area
60 ft
Components
V, S, M *
Duration
1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Creation (...)

You designate an anchor which can be yourself, a willing creature you can see or touch, or an unoccupied space you can see within range. The spell conjures into being a Medium sized servant within 15 ft of the anchor if you chose yourself or a willing creature, or within the unoccupied space if you chose a space as an anchor. The being looks like a hairless, featureless human made of force. It is partially transparent as though it was made of frosted glass. This is the Servant.

The Servant will have hit points equal to your spellcasting ability modifier and will have Strength and Dexterity scores equal to your spellcasting ability score and Constitution, Intelligence, Wisdom and Charisma scores equal to 10. It will have a walk speed of 30 ft, fly speed 30 ft (with hover). It will have the same saving throw, tool and skill proficiencies as you and has the same proficiency bonus. It will have an AC of 10 + its Dexterity modifier. It is immune poison and psychic damage and resistant to all other forms of damage except force damage. It is immune to all conditions except invisible, prone and grappled, as well as being immune to all diseases and curses. It will know all the languages you know but it cannot speak. It will have normal vision, darkvision to 60 ft and blindsight to 60 ft and will also have senses you may have and if you both have the same sense it takes whichever is greater: for example if you had tremorsense to 30 ft. it will gain that and if you had darkvision to 120 ft then its own will increase to 120 ft.

The servant has its own turns which immediately follow your turns and spends its turns obeying any verbal commands you provide it to the best of its ability. You may use a bonus action or an action to provide it with commands. It cannot cause harm to any creature, it cannot grapple any creature and it cannot affect a creature in any manner if the creature is unwilling. The Servant can assist with basic and menial tasks and assist with things you may be proficient in. At any time the Servant can use an action to teleport to any unoccupied space within 15 ft of the anchor. The Servant cannot willingly move beyond a distance of 120 ft from the anchor and if the anchor moves it will move to remain in this distance. If it is moved forcefully beyond this distance or is blocked from keeping within the distance then it may teleport. If there are no spaces for the Servant to fit into within distance of the anchor it is shunted into an extra dimensional space until a space within distance of the anchor becomes available.

The Servant may act alive but it is not alive and it is not considered a creature but is considered an object. Its hit points cannot be restored if lost. It is destroyed, ending the spell, if it is reduced to 0 hit points, if you choose to dismiss it which takes an action, if the spell ends or if you use this spell to create another Servant. If you anchor the spell to another creature they may also dismiss the Servant and end the spell with an action. Dispel Magic can be cast on either the anchor or the Servant itself in attempt to dispel the spell.

At higher level. If you cast this spell at 2nd level or higher you can increase the duration by 1 hour for every level beyond 1st.

* - (a small puppet and a piece of glass)

Spell Tags: Creation Utility

Available For: Wizard

Cyb3rM1nd

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