An aura of energy emanates from a point you choose within range of either positive or negative energy in a 20-foot radius. Creatures within that radius may make a Constitution saving throw. If they succeed they receive half healing/damage. A creature my choose to fail.
Constructs are unaffected
If positive energy is chosen the following effects apply: Living creatures receive 2d6 healing, undead take equivalent radiant damage.
If negative energy is chosen the following effects apply: Undead creatures receive 2d6 healing, living creatures take equivalent necrotic damage.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
* - (a tiny ball of bat guano and sulfur)
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