Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
You use the spell equilibrium to draw health from yourself and transform it into spell slots of according levels the table below shows how much health for each spell
Level 1 spell- 5hp
Level 2 spell- 10hp
Level 3 spell- 15hp
Level 4 spell- 15hp
Level 5 spell- 20hp
Level 6 spell- 20hp
Level 7 spell- 30hp
Level 8 spell- 30 hp
level 9 spell- 35hp
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