Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect

You use the spell equilibrium to draw health from yourself and transform it into spell slots of according levels the table below shows how much health for each spell

Level 1 spell- 5hp

Level 2 spell- 10hp

Level 3 spell- 15hp

Level 4 spell- 15hp

Level 5 spell- 20hp

Level 6 spell- 20hp

Level 7 spell- 30hp

Level 8 spell- 30 hp

level 9 spell- 35hp

Available For: Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

plg006

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