Level
6th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Divination
Attack/Save
INT Save
Damage/Effect
Psychic

You reach into the mind of a creature within range and summon forth visions of its darkest, most nightmarish future. The creature must make an Intelligence saving throw or take 9d8 psychic damage and become paralyzed for 1 minute. On a successful save, the creature takes half damage and isn't paralyzed. A creature that fails the saving throw can repeat its save at the end of each of its turns.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the psychic damage increases by 1d8 for each slot level above 6th.

Previous Versions

Name Date Modified Views Adds Version Actions
1/2/2021 5:40:13 PM
2
0
--
Coming Soon

Spell Tags: Damage Debuff

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Cowboycthulhu

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