Level
3rd
Casting Time
1 Action
Range/Area
90 ft. (10 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Grappled

You create a howling cyclone in a 10-foot cube that is 20 feet tall within range. Any creature that is of Large size or smaller within that area must make a Dexterity saving throw or become trapped in the fast winds of the cyclone. While trapped in the cyclone, a creature is held aloft 20 feet of the ground and is considered grappled. A trapped creature can reroll their save at the beginning of each of their turns, escaping the cyclone on a success. When the spell ends, any creature that was caught in the cyclone takes 2d6 bludgeoning damage as they drop 20 feet. This damage is prevented when a creature saves against the spell.

As an action for the spell’s duration, you can move the cyclone up to 30 feet in a direction of your choosing. However, if the cyclone is moved out of 90 feet of you, the spell ends.

* - (three leaves.)

Spell Tags: Control Movement

Available For: Druid (Legacy) Ranger (Legacy) Wizard (Legacy)

Cowboycthulhu

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