You create a howling cyclone in a 10-foot cube that is 20 feet tall within range. Any creature that is of Large size or smaller within that area must make a Dexterity saving throw or become trapped in the fast winds of the cyclone. While trapped in the cyclone, a creature is held aloft 20 feet of the ground and is considered grappled. A trapped creature can reroll their save at the beginning of each of their turns, escaping the cyclone on a success. When the spell ends, any creature that was caught in the cyclone takes 2d6 bludgeoning damage as they drop 20 feet. This damage is prevented when a creature saves against the spell.
As an action for the spell’s duration, you can move the cyclone up to 30 feet in a direction of your choosing. However, if the cyclone is moved out of 90 feet of you, the spell ends.
* - (three leaves.)
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