Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

You channel the forces of magic into an unpredictable form in which they can impose a wide range of effects. Upon casting this spell, it’s effects are immediately overwritten with those of another spell.

 

Roll a D100 when you cast this spell, referring to the table below to determine which spell is selected. The effects of the selected spell, along with it’s range and duration, overwrite the statistics of this spell this time you cast it.

 

You are not required to provide material components for the spell, or expend a spell slot of it’s level, but must still abide by it’s range limitations. If there are no valid targets within the range of the spell, such as casting Charm Person while no other humanoids are within 30 feet, it has no effect.

 

1-2

Burning Hands

51-52

Hold Person

3-4

Chaos Bolt

53-54

Invisibility

5-6

Charm Person

55-56

Levitate

7-8

Comprehend Languages

57-58

Misty Step

9-10

Armor of Agathys

59-60

Scorching Ray

11-12

Arms of Hadar

61-62

Spider Climb

13-14

Create or Destroy Water

63-64

Summon Beast

15-16

Cure Wounds

65-66

Web

17-18

Detect Magic

67-68

Aura of Vitality

19-20

Detect Poison and Disease

69-70

Blink

21-22

Disguise Self

71-72

Call Lightning

23-24

Earth Tremor

73-74

Conjure Animals

25-26

Faerie Fire

75-76

Daylight

27-28

Ice Knife

77-78

Dispel Magic

29-30

Inflict Wounds

79-80

Fear

31-32

Jump

81-82

Fireball

33-34

Mage Armor

83-84

Fly

35-36

Magic Missile

85-86

Gaseous Form

37-38

Protection from Evil and Good

87-88

Haste

39-40

Tasha’s Hideous Laughter

89-90

Lightning Bolt

41-42

Zephyr Strike

91-92

Major Image

43-44

Barkskin

93-94

Pulse Wave

45-46

Blindness/Deafness

95-96

Remove Curse

47-48

Darkness

97-98

Slow

49-50

Enlarge/Reduce

99-100

Water Breathing

 

At Higher Levels. When you cast this spell using a slot of 3rd level or higher, for each level above 2nd you cast it at, you can increase the level of the casted spell by the same amount. For example, if you cast this spell at 5th level and it becomes Armor of Agathys (a 1st-level spell), Armor of Agathys will be casted at 4th level. You can’t cast a spell beyond 9th level.

Available For: Sorcerer (Legacy) Wizard (Legacy)

CursedGerbil

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