You place a magical temper over yourself for as long as you concentrate. Whenever you take damage from an incoming attack, either magical or not, you store 1 point of temper for this spell within you, which you can perform many different tasks. You may store up to 6 points of temper within you with this spell. You do not need to spend an action or bonus action to use these abilities
(2) Release Temper - Spending 2 points of temper, you may deal 1 extra damage with your next attack.
(2) Strengthen Muscles - Spending 2 points of temper, you may double your carrying capacity, and may use dash as a bonus action.
(3) Expel Temper - Spending 3 points of temper, you let out a burst of energy within a 5ft radius. Any creature within that radius takes 1 point of force damage, and takes 1 more point of damage when hit by its next attack.
(5) Strength Burst - Spending 5 points of temper, you may raise your strength to 20. This lasts for three turns, ending on the end of the third turn. This turn counts as one of those turns. After those turns end, this spell ends.
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