Level
1st
Casting Time
1 Reaction *
Range/Area
Self
Components
V, S
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect

A pale barrier of magical force appears and protects you. Until the start of your next turn, you gain temporary hit points equal to 10 + 1d10 per additional non-friendly creature within 10 ft. of you. These temporary hit points fade at the start of your next turn.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher,  the temporary hit points you gain increases by 10.

* - Which you can take when you are hit by an attack or targeted by the Magic Missile spell

Available For: Sorcerer (Legacy) Wizard (Legacy)

TDSrock

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