By dropping a few grains of sand, you determine the degree to which time physically affects one creature or object you can see within range. Its aging, growth, metabolism, and deterioration are either slowed or accelerated.
If you slow the stamp of time on the target, it is protected from the effects of time while it remains within range until the spell ends. It does not appear to age or wear at all, and it has advantage on death saving throws, as well as saving throws against poison effects. It cannot benefit from a short or long rest while the spell lasts.
If you choose to speed up time’s effects on the target, it appears to age or wear down at twice the normal rate. For every level of exhaustion it gains, it gains one more. If an effect causes the target to make a saving throw on each of its turns, it instead makes a saving throw at the beginning and end of each turn.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the duration increases by 1 hour for each slot level above 1st.
* - (Pinch of Sand)
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