You attempt to erase another creature's memories. One creature that you can see must make a Wisdom saving throw. If you are fighting the creature, it has advantage on the saving throw. On a failed save, the target becomes incapacitated by you for one round, unaware of its surroundings, though it can still hear you. If it takes any damage while incapacitated none of the target's memories are erased.
While this charm lasts, you can affect the target's memory of an event that it experienced that you know of. You can permanently eliminate all trace of the desired memory, completely blocking the recipient from recalling anything about the memory that is directly related to it.
You must speak to the target to describe which memories are being erased, and it must be able to understand your language for the erase memories to take root. Its mind fills in any gaps in the details of your description. If the spell ends before you have finished describing the modified memories, the creature's memory isn't altered. Otherwise, the erased memories are lost when the spell ends.
An erased memory doesn't necessarily affect how a creature behaves, particularly if the memory contradicts the creature's natural inclinations, alignment, or beliefs. An illogical erased memory (if any) the GM might deem a in need of rewording or not being able to work. The remove curse or greater restoration spell cast on the target does not restore the creature's true memory. Only the dispel magic at 9th level (contested) or a wish can restore what was once lost.
For dispel magic, the DC equals 25. On a successful check, the spell ends.
* - (A Material Focus of the memory worth more than gold)
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