This Spell Holds So much Power That it cannot Be Learned For more than 1 day, and must Be Stored in a Spell scroll or spelbook.
This spell summons a magic ring for each action used to cast it, Up to 5 rings. Once 5 Rings has been reached the Spell will activate doing 6d12+12 Radiant damage Per Round. A creature that starts it's turn in the blast Or enters the spell effect Takes damage than must succeed on a dc18 Constitution saving throw or be knocked prone, If a creature is Prone in the blast it cannot use its action to get back up and must make a dc 15 Strength check instead. The blast area is considered Rough terrain.
This spell destroys the spell slot used to cast it. it cannot be cast more than once in a week.
At Higher Levels: For each spell slot above 1st this spell increases by 2d12+6
* - (A peice of chalk, an open flame and a Gemstone Worth 100gp )
Comments