Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Control (...)
Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be anchored to their current location. For the duration of the spell, the target's movement speed becomes 0. If a spell removes the target from its current location, such as a Teleportation or Planeshift spell, the creature immediately returns to the original location of the Arcane Anchor. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional humanoid for each slot level above 5th. The humanoids must be within 30 feet of each other when you target them.
* - ((a small, anchor-shaped piece of steel) )