Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V
Duration
Concentration
School
Evocation
Attack/Save
None
Damage/Effect
Restrained

A prison of electrical energy forms around the target creature, it must make an INT saving throw. The DC is the spellcaster's save DC.

On a failed save the creature takes 4d6 lightning damage and is considered restrained. At the beginning of the creature's turn, it can try to break the restraint as an action. If it fails it takes another 2d6 lightning damage. 

On a successful save, it takes half 4d6 damage.

Available For: Wizard (Legacy)

ss19simmons

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