Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
2 Hours
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Utility

Touch a creature to cast this spell. Once the creature is touched, their skin will begin to turn colors in accordance to their emotions. This will give the target disadvantage on deception checks, as parts of their body turn black when a lie is spoken. Only creatures with an ability to speak and understand can be affected by this spell.

Colors will create patterns (At the Player and DM's decision) to show multiple emotions. Example: Their skin will turn a vivid green with envy, though their cheeks, ears, and hands turn red with anger.

When cast at a higher level, the spell duration will increase by 1 hour. At 9th level, the spell becomes permanent unless dispelled, or Greater Restoration is cast on the creature. 

Provided is a small list of colors and emotions, you may choose to ignore this, and add to it.

Red - Angry; Blue - Sad; Yellow - Happy; Green - Envious; Purple - Nervous; Orange - Excited; Black - Lying; White - Scared; Pink - Flirty; Gold - Creative; Silver - Deep thought; Light Blue - Panic; Dark Blue - Tired; Light Green - Confident; Dark Green - Hungry

 

* - (A bit of dyed fabric)

Spell Tags: Utility

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Warlock (Legacy) - The Archfey (Legacy)

MoFox

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