Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Instantaneous
School
Divination
Attack/Save
None
Damage/Effect
You weave dark magic to pull information out of at least ten drips of blood wich the spell consumes as a material component. This blood must have come from a creature that is alive or has been dead for less than 1 hour. Choose two of the following options below each time you cast the spell to determine what information about the creature you learn from its blood:
- You learn the creature's type and its maximum hit points.
- You learn the creature's resistences, vulnerabilities and immunities, if there's any.
- You know the direction to the creature, and you learn if it is within 1 mile, 100 miles or beyond that.
- You identify any poison, diseases or toxins that affects the creature when the blood was taken.
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